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Tile by Tile, Claim the Land
Draw a tile, place it, and claim roads, cities, cloisters and fields with your followers. 2–5 players.
Draw a landscape tile each turn and place it so every edge matches its neighbours, growing a shared map of roads, cities, cloisters and fields. You may then place one follower on the tile you just laid — claiming the road, city, cloister or field it belongs to — as long as that feature isn't already claimed. Completed roads, cities and cloisters score immediately and return your follower to your supply; fields score once, at the very end, based on how many completed cities they touch. Whoever has the highest total when the last tile is placed wins.
Rules for Carcassonne: tile placement, followers, roads, cities, cloisters and fields, plus modern scoring for 2–5 players.
StrategyStrategy for Carcassonne — managing your follower supply, judging which features are worth claiming, and timing your field commitments.
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