GuidesBusiness Deal: IndiaRules

How to Play Business Deal: India

Written by the 2DGameClub developer who built our Business Deal: India game · Updated

Business Deal: India is a fast property-set card game for 2 to 5 players, played entirely with cards — no board, no dice, and no tokens. Draw two cards, play up to three, and race to collect three complete sets of Indian city properties before your rivals do, using a deck of attack and defence cards to steal, swap, and cancel your way there. A typical game runs well under twenty minutes.

Overview & Goal

Every player has a hidden hand, a face-up Bank of spent cards, and a face-up tableau of property cards grouped by colour. On your turn you draw, then may make up to three plays — banking cards for later payments, laying properties into your tableau, charging rent on groups you own, or firing an attack card at an opponent. The moment any player’s tableau holds three complete sets from three different colour groups, they win instantly, even if it happens during someone else’s turn.

Components

Setup

Shuffle all 106 playable cards and deal five to each player, one at a time, starting from the first seat. The rest form the draw pile; the discard pile starts empty; every player’s Bank and tableau start empty. Play begins with the first seat and moves in order around the table — this never reverses.

A Turn, Step by Step

  1. Draw. If your hand held at least one card when your turn began, draw two cards. If your hand was completely empty, draw five instead. You can’t decline or change this.
  2. Play up to three cards. Each of the following counts as one play: banking a card, laying a property, laying a Dukaan or Mall onto a complete set you own, charging Kiraya, or playing an attack card. Playing zero cards is a perfectly legal turn. A few things are free and don’t use up a play — playing Naa Ji! at any time, and flipping a wildcard already in your tableau to its other colour.
  3. Discard down to seven. If you end your turn holding more than seven cards, discard down to exactly seven — your choice of which. If you’re already at seven or fewer, nothing happens.

Worked example: you draw two cards and find a property and a Vasooli card. You play the property into your tableau (one play), then play Vasooli to demand ₹5 Cr from an opponent (a second play) — they pay from their Bank, since hands are never revealed for a payment. With one play left, you bank a spare money card for later use, then end your turn at four cards, well under the seven-card limit.

Special Rules & Edge Cases

How the Game Ends & Scoring

There’s no running score — the game is won the instant a player’s tableau contains three complete property sets from three different groups, and this is checked continuously, not just at the end of a turn. In the rare case that the draw pile and discard pile both run completely dry, the game ends immediately, and the winner is decided in this order: most completed sets, then highest total value of everything owned, then most property cards held, then the best rent a player could charge, then fewest cards left in hand, and finally the earliest seat at the table.

Variants / House Rules

Our default rules are the official ones, but a handful of optional toggles are available in casual and private games — never in ranked play:

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